Model of a Table with a Bowl and Fruit (Using NURBS)

To start the model of the table I used the EP curve tool to draw a curve using the side view.

I then used the revolve tool to create a model from the curve that would act as the stand of my table. To create the table top I added a polygon disc and used the scale and move tools to make it bigger and place it where it looked like it was connected to the stand.

To create the table cloth I duplicated the disc that I used for the table top and used to scale tool to make it bigger then the top. I then adjusted the subdivisions of the duplicated disc and added nCloth to it. I also added a passive collider to the table top so the cloth would actually wrap around it rather then falling through. To activate the cloth simulation I pressed the play button in the timeline.

To create the bowl I added a polygon sphere and deleted a little over half of the faces from the top so that it would look like a bowl.

I then used the extrude tool to change the thickness to 0.1 and the scale tool so that it was bigger and could fit some fruit in.

Before adding the fruit, I assigned new materials to the different models by holding right click. I used the lambert material for the models and changed the colour to match what I intended for each model.

To create the fruit I added the sphere primitive and used the vertex select to add a dip in the top of the sphere. To make an orange I used the scale tool to squish the sphere down so it would be more orange shaped. To make an apple I used the scale tool to edit the shape of a duplicated sphere so that it had a shape similar to an apple. I then duplicated them so that there was an adequate amount of both fruits. To make them somewhat like the actual fruits I added materials to them so that they had colour.

Final Model