3D Asset Design Assignment Post 13 – Additional Notes (Tent)


These two reference images were used as a basis for my 3D tent model design. I mainly based my model on the left image but I did take some aspects from the right image though they were minor influences. The left design appealed to me more because I could use this tent model as a place to display most of the other models.


I began this model by creating a cube and scaling two edges of the top face of the cube into each other to create a triangular prism shape. I then used the multi-cut tool to add an edge through the shape which allowed me to edit the shape. I then deleted the faces that I didn’t need for the final model and used the move tool to create the top part of the tent by moving one of the sides away from the other. After this I began using the extrude tool and continued to use the move tool to create and shape the rest of the model and added loop cuts to keep the shape of the model when I made it smooth.

Substance Painter was used to texture this model. The tent has a smart material called Fabric Dobby Aged applied to it while the wooden parts holding up the tent has a different smart material applied to it known as Wood Beech Veined.