Level Design Portfolio, Kieran Perry, 634895

Alex/TychoBolt (2020) Level Design In Pursuit of Better Levels. Available online: https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit [Accessed 2/12/21].

Barclay, M. (2016) My Level Design Guidelines. Michael Barclay – Level Designer. 13 May. Available online: http://www.mikebarclay.co.uk/my-level-design-guidelines/ [Accessed 2/12/21].

de Fault, A. (2020) Intensity and pacing in The Last Of Us: Left Behind, Available online: https://wireframe.raspberrypi.com/articles/intensity-and-pacing-in-the-last-of-us-left-behind [Accessed 2/12/21].

Game Maker’s Toolkit (2015) Why Nathan Drake Doesn’t Need a Compass [Video]. Available online: https://youtu.be/k70_jvVOcG0 [Accessed 2/12/21].

GDC (2015) The Level Design of Gone Home [Video]. Available online: https://youtu.be/n6__ftHSEfM [Accessed 2/12/21].

GDC (2018) 10 Principles for Good Level Design [Video]. Available online: https://youtu.be/iNEe3KhMvXM [Accessed 2/12/21].