Asset Lists

These lists show assets that I either need to create or use free assets for.

Visual:

AssetPriorityPurpose
Nathan CrossHighCharacter model for the main character. Needed primarily because the player is not always playing as them.
Operative D-14 Model / Operatives ModelHighN/A
Rian SandersonHighN/A
Doctor RichmondLowDoesn’t have much of a presence in the game so could be removed and referenced in documents only.
ZombiesHighPrimary enemy for the game. Variation in models not as important but would be preferred.
Mutated ZombieLowIsn’t necessary for the story but could add some variation to the gameplay.
Civilians/CorpsesMediumNot that important to the story but can help with environmental storytelling and an optional Operative D-14 segment.
Checkpoint EnvironmentHighUsed for the introduction.
Exterior StreetHighServes as the main area of the game.
House InteriorHighUsed for the explorable houses.
FurnitureMediumMake the interiors more interesting. Variety less important.
KeycardHighKey Item to progress in the game.
Lab InteriorHighUsed as the In Media Res start and final segment
Viral AgentMediumWould be preferred to have a visual representation in the lab of the virus but not mandatory.
HandgunHighMain form of combat in the game.
Machine GunLowAnother weapon to differentiate the operatives weapons.
BloodHighVery useful for environmental storytelling.

Sounds:

AssetPriorityPurpose
GunshotHighAudio feedback for the player.
Player FootstepsLowBetter immerse the player in the experience.
Zombie NoisesMediumTo warn the player of an enemy nearby.
Character DialogueMediumWould help to better tell the story but this can also be shown in text.
Ambient Environment NoiseLowBetter immerse the player in the experience.
Character Noises (Injured etc.)LowAudio feedback for the player.
Lab System NoisesLowBetter immerse the player in the experience.