Texturing and Baking in Substance Painter
This week’s task was about texturing and baking an asset using Substance Painter. The asset that I chose to use was the crate that I made for the high poly and low poly task.

Before I could start with the task for this week, I had to make some minor changes to my previous work to make them ready for this task. I deleted some parts of the high poly model that could be duplicated later to save some time when texturing and baking and moved the handle on the low poly model to the other side so that it matched up with the handle labelled A on the high poly model.

When I baked my high poly model onto my low poly model, there were some issues with parts of the baked textures so I decided to use the provided models instead of my own. It was easier then spending more time changing parts of my own models and would allow me to focus on this week’s task.

I baked the provided models and started to experiment with texturing. To start I added a smart wood material to the crate as a base to work with. To make sure it only made the parts of the model wood that were supposed to be wood I used the polygon fill tool and a mask. I then added a new fill layer separate from the wood group for the metal. I used the same mask technique so that only the metal parts would be metal and put the metal slider to 1 in the properties of the fill layer. I also chose a suitable colour for the metal. To make the wood have a more realistic feel I then started to use grunge by adding a new fill layer with a black mask and adding another fill layer to that mask. In this new fill layer I added one of the grunge textures and experimented with the different settings. I also added a second grunge layer to add more variation to the look of the wood.

I now wanted to add some text to the crate. To do this I created a new fill layer and created a group called Engraving. I then once again added a black mask to the fill layer but this time I added a paint layer to that mask though which allowed me to use the brush tool to add text. I added the word Hull to the front of my crate and edited the height of it so that it would look like it was engraved. I did a similar thing to add the warning on the side except I changed the colour and made the height 0 so that it would look like it was stamped on.

To finish the texturing of the asset I added a smart material to the metal parts of the model and a smart mask to all of the model. The smart material made the metal look like realistic and the smart mask added some dirt to the bottom of the crate as a whole so that it looks like the crate has been used.