3D Asset Design Assignment Post 11 – Additional Notes (Arrow Quiver)



The above images are the reference images I chose to use to make the arrow quiver. I chose multiple images of quivers so I could decide what type of quiver that I wanted to make while also taking aspects of the different quivers to inform the design of mine. The arrow image I chose shows a very simple arrow design which I took inspiration from because the main focus of the model is the quiver.





To make the quiver I started with a cylinder and used the extrude tool to allow me to move faces on the top of the cylinder down to hollow out the cylinder. I also increased the thickness of the cylinder so that it wasn’t extremely thin and so that it would look more sturdy. Using the multi-cut tool, I added edges to three areas of the cylinder that allowed me to manipulate the shape of the cylinder so that I could start to form the quiver shape that I was aiming for. I then made further adjustments using the multi-cut tool and the smooth feature to make the shape more defined and finally achieve the look I wanted. The arrow also was started using a cylinder that I scaled to make it the right size for an arrow that would fit into my quiver. I used the extrude tool to create the arrow tip and to create the arrow feathers at the top.
To texture the quiver I added a leather material that I thought best matched an arrow quiver but it looked a little too clean so I also added dirt to the texture. This made it seem like the quiver had actually seen some use. To texture the arrows I used a wood material on the shaft, a steel rust material on the arrow tip and a fabric material on the feathers.