Asset Lists
These lists show assets that I either need to create or use free assets for.
Visual:
| Asset | Priority | Purpose |
| Nathan Cross | High | Character model for the main character. Needed primarily because the player is not always playing as them. |
| Operative D-14 Model / Operatives Model | High | N/A |
| Rian Sanderson | High | N/A |
| Doctor Richmond | Low | Doesn’t have much of a presence in the game so could be removed and referenced in documents only. |
| Zombies | High | Primary enemy for the game. Variation in models not as important but would be preferred. |
| Mutated Zombie | Low | Isn’t necessary for the story but could add some variation to the gameplay. |
| Civilians/Corpses | Medium | Not that important to the story but can help with environmental storytelling and an optional Operative D-14 segment. |
| Checkpoint Environment | High | Used for the introduction. |
| Exterior Street | High | Serves as the main area of the game. |
| House Interior | High | Used for the explorable houses. |
| Furniture | Medium | Make the interiors more interesting. Variety less important. |
| Keycard | High | Key Item to progress in the game. |
| Lab Interior | High | Used as the In Media Res start and final segment |
| Viral Agent | Medium | Would be preferred to have a visual representation in the lab of the virus but not mandatory. |
| Handgun | High | Main form of combat in the game. |
| Machine Gun | Low | Another weapon to differentiate the operatives weapons. |
| Blood | High | Very useful for environmental storytelling. |
Sounds:
| Asset | Priority | Purpose |
| Gunshot | High | Audio feedback for the player. |
| Player Footsteps | Low | Better immerse the player in the experience. |
| Zombie Noises | Medium | To warn the player of an enemy nearby. |
| Character Dialogue | Medium | Would help to better tell the story but this can also be shown in text. |
| Ambient Environment Noise | Low | Better immerse the player in the experience. |
| Character Noises (Injured etc.) | Low | Audio feedback for the player. |
| Lab System Noises | Low | Better immerse the player in the experience. |