3D Asset Design Assignment Post 14 – Additional Notes (Armour)
Medieval Armor (#1749) - Darksword Armory
Medieval Armor #1749, N/D
Blackened Ortwin Cuirass
Blackened Ortwin Cuirass Image, N/D

For the reference images for the armour, I went for quite simple pieces of chest armour as I didn’t want to go too outlandish with this model. I mainly wanted to see different designs on similar pieces of armour so I could incorporate parts of these designs onto my own 3D model armour piece.

Final Armour
Final Armour Wireframe

I started with a torus shape for this model and then deleted all but one section of faces to create the curve in the armour. I then used the multi-cut tool to cut this section in half and deleted one of these halves so I could mirror the model later. I extrude from one side of the model and used the move tool on the new vertices to start creating the shape of the side of the armour. I then used the mirror tool to duplicate the front of the armour to create the basis of the back. I used the move tool again to manipulate the shape of the back so that it didn’t have as much as a curve as the front. The boolean difference tool was then used to create the arm hole for the sides and I used the mirror tool again to create the other side of the model so that the full chest piece was created. I then used a combination of the move tool, multi-cut tool, extrude tool and merge to center function to add some details to the armour so that it wasn’t completely flat.

Using Substance Painter, I added a Steel smart material onto the armour model.