3D Asset Design Assignment Post 17 – Additional Notes (Axe and Tree Stump)
Axe


These two reference images show some very simple axe designs. I chose simple designs because the axe is intended to be used for cutting wood so having a complex design is unnecessary. I will base the axe blade on the left reference image and will take inspiration from both handles.


To begin the axe model I created a cylinder which I then scaled to make it thinner to better match what an axe handle would look like. To create the back part of the handle, I extruded from the faces on the top half and the bottom half of the back part of the cylinder separately and moved them in different directions. The merge to center feature was used to put these separate extruded parts back together. To add the curve in the handle, I used the multi-cut tool to add new edges along the cylinder and moved them. I then used the bevel tool which create the curve effect on the model. I used the multi-cut tool to create edges near the top of the axe shaft so that I could extrude the faces between the new edges to create the part of the axe blade that connects to the shaft. Then I used a combination of the extrude tool, the multi-cut tool and the bevel tool to make the actual blade itself.

The axe was textured using Substance Painter. The wood part of the axe has the Wood Walnut smart material applied to it while the blade part of the axe has the smart material Steel Stained on it.
Tree Stump

These two reference images show two different styles of tree stump that I could have done. For my model I took inspiration from both as I thought aspects of both could work well for my design.


The tree stump was created using a cylinder that was modified using the scale tool. I used the move tool and the rotation tool to make various changes to the cylinder to modify the position and rotation of vertices and edges at different points of the cylinder. This is so I could add some details to the cylinder to make it look more like a tree stump.

The tree stump was also textured in Substance Painter. I applied the smart material known as Wood Walnut to the entire model.