3D Asset Design Assignment Post 20 – Reference List

Bori, L. (N/D) Anvil Image 2 (3rd Image on Source Page) [Photograph]. Available online: https://bori3d.artstation.com/projects/QN8AL [Accessed 19/1/21].

Dark Knight Armoury. (N/D) Medieval Woodsman Axe Image [Photograph]. Available online: https://www.darkknightarmoury.com/product/medieval-woodsman-axe/ [Accessed 03/8/21].

Darksword Armory. (N/D) Medieval Armor #1749 Image [Photograph]. Available online: https://www.darksword-armory.com/medieval-weapon/medieval-armor/medieval-armors/medieval-armor/ [Accessed 03/8/21].

diverse. (2016) Medieval LARP Quiver Back Quiver Brown Suede Archery Arrow Quiver Image [Photograph]. Available online: https://www.amazon.co.uk/Medieval-Quiver-Brown-Suede-Archery/dp/B01G78AXLO [Accessed 19/1/21].

Early Oak Reproductions. (N/D) Oak Medieval Style Bench Image [Photograph]. Available online: https://www.earlyoakreproductions.co.uk/furniture/seating/settles-and-benches/product-478.php [Accessed 03/8/21].

Fernandez, I. (2017) Medieval Bed Image [Photograph]. Available online: https://www.artstation.com/artwork/y5waJ [Accessed 03/8/21].

fortniz. (2017) Medieval Arrows Image (2nd) [Photograph]. Available online: https://imgur.com/gallery/xbooJ [Accessed 19/1/21].

GetDeadEntertainment. (2019) Medieval Beds Set Low-Poly 3D Model Image [Photograph]. Available online: https://www.cgtrader.com/3d-models/furniture/bed/medieval-beds-set [Accessed 03/8/21].

Medieval Armour. (N/D) Blackened Ortwin Cuirass Image [Photograph]. Available online: https://www.medievalarmour.com/blackened-ortwin-cuirass [Accessed 03/8/21].

Medievalworlds. (2019) 3D Medieval Bench Model Image [Photograph]. Available online: https://www.turbosquid.com/3d-models/3d-medieval-bench-model-1394145 [Accessed 03/8/21].

NomadArcheryShop. (2019) Hand Made Medieval Belt Quiver Image [Photograph]. Available online: https://www.etsy.com/hk-en/listing/710567845/hand-made-medieval-belt-quiver [Accessed 19/1/21].

Norse Tradesman. (2020) Wooden Tankard Image [Photograph]. Available online: https://www.norsetradesman.com/products/wooden-beer-mug-tankard [Accessed 03/8/21].

PCGamer. (2020) Medieval Dynasty Campfire Image [Photograph]. Available online: https://www.pcgamer.com/grow-a-campfire-out-to-a-thriving-township-in-medieval-dynasty/ [Accessed 03/8/21].

Reenactment Market. (N/D) Norman Tent Image [Photograph]. Available online: https://www.ecwid.com/store/reenactmentmarket/Norman-Tent-p17793522 [Accessed 03/8/21].

Reliks.com. (N/D) Medieval Huntsman Axe Image [Photograph]. Available online: https://www.reliks.com/axes/medieval-huntsman-axe/ [Accessed 03/8/21].

Second Life Marketplace. (2020) Stone Campfire – Old World – Rustic / Medieval Image [Photograph]. Available online: https://marketplace.secondlife.com/p/Campfire-v2-fireplace-Old-World-Rustic-Medieval-Furniture/13929389 [Accessed 03/8/21].

Tentorium. (N/D) Soldier Triangle Tent Image [Photograph]. Available online: https://www.tentorium.pl/en/historical-tents/soldier-triangles/ [Accessed 03/8/21].

Teslyar. (2020) Medieval Wooden Beer Mug – Classic Beer Mug Image [Photograph]. Available online: https://teslyar.co.uk/products/medieval-wooden-beer-mug [Accessed 03/8/21].

Tornado Studios. (N/D) Tree Stump 02 Image [Photograph]. Available online: https://www.tornado-studios.com/stock-3d-models/tree-stump-02 [Accessed 03/8/21].

Wikipedia (N/D) Anvil Image [Photograph]. Available online: https://en.wikipedia.org/wiki/Anvil [Accessed 19/1/21].

Wikipedia. (N/D) Tree Stump Image [Photograph]. Available online: https://en.wikipedia.org/wiki/Tree_stump [Accessed 03/8/21].

3D Asset Design Assignment Post 19 – Additional Notes (Tankard)
Viking Wooden Tankard
Wooden Tankard Image, 2020
Medieval Wooden Beer Mug – Classic Beer Mug Image, 2020

For the tankard reference images, I decided to get two different designs for a tankard so I could pull inspiration from both for my model. I went with a similar visual style to the left reference image as the rougher look matches better with my theme.

Final Tankard
Final Tankard Wireframe

For the tankard model, I started with a cylinder which I modified using the scale tool to make it more in line with the desired shape I wanted. I then used the multi-cut tool to add edges that allowed me to add detail to the tankard by using the scale tool. I used the extrude tool to make the handle shape and then used the merge to center function to connect the bottom part of the handle back to the tankard. I used the smooth feature to make the tankard look more realistic.

Final Tankard Textured

Substance Painter was used to texture this model with the smart material Wood Ship Hull Nordic.

3D Asset Design Assignment Post 18 – Additional Notes (Bed)
Medieval Beds Set
Medieval Beds Set Low-Poly 3D Model Image, 2019
Medieval Bed Image, 2017

Both of these reference images show simplistic bed models that I am taking inspiration from for my model. I am going for a simplistic style for the bed because it is intended to be inside a tent so it can’t be too complex because it wouldn’t make sense.

Final Bed
Final Bed Wireframe

I started with a cube for the bed model that I scaled and used the bevel tool on to create the mattress. I added another cube to act as the support for the mattress that I used to scale tool on to make it bigger then longer and wider than the mattress cube. To make the bottom part of the bed, I used multiple cubes that were modified using the scale tool, move tool and rotation tool. The top part of the bed was made using the same tools as well as the duplicate feature. I made the first cube for the top of the bed and then duplicated it multiple times. I made changes to the duplicates so that each part of the top part of the bed was differentiated.

Final Bed Textured

Substance Painter was once again used to texture this model. The mattress of the bed has the smart material Fabric Flannel Tartan applied to it while the wood parts of the bed have a smart material called Wood Ship Hull Old attached to them.

3D Asset Design Assignment Post 17 – Additional Notes (Axe and Tree Stump)

Axe

Medieval Woodsman Axe
Medieval Woodsman Axe Image, N/D
Medieval Huntsman Axe
Medieval Huntsman Axe Image, N/D

These two reference images show some very simple axe designs. I chose simple designs because the axe is intended to be used for cutting wood so having a complex design is unnecessary. I will base the axe blade on the left reference image and will take inspiration from both handles.

Final Axe
Final Axe Wireframe

To begin the axe model I created a cylinder which I then scaled to make it thinner to better match what an axe handle would look like. To create the back part of the handle, I extruded from the faces on the top half and the bottom half of the back part of the cylinder separately and moved them in different directions. The merge to center feature was used to put these separate extruded parts back together. To add the curve in the handle, I used the multi-cut tool to add new edges along the cylinder and moved them. I then used the bevel tool which create the curve effect on the model. I used the multi-cut tool to create edges near the top of the axe shaft so that I could extrude the faces between the new edges to create the part of the axe blade that connects to the shaft. Then I used a combination of the extrude tool, the multi-cut tool and the bevel tool to make the actual blade itself.

Final Axe Textured

The axe was textured using Substance Painter. The wood part of the axe has the Wood Walnut smart material applied to it while the blade part of the axe has the smart material Steel Stained on it.

Tree Stump

Tree stump - Wikipedia
Tree Stump Image, N/D
Tree Stump 02
Tree Stump 02 Image, N/D

These two reference images show two different styles of tree stump that I could have done. For my model I took inspiration from both as I thought aspects of both could work well for my design.

Final Tree Stump
Final Tree Stump Wireframe

The tree stump was created using a cylinder that was modified using the scale tool. I used the move tool and the rotation tool to make various changes to the cylinder to modify the position and rotation of vertices and edges at different points of the cylinder. This is so I could add some details to the cylinder to make it look more like a tree stump.

Final Tree Stump Textured

The tree stump was also textured in Substance Painter. I applied the smart material known as Wood Walnut to the entire model.

3D Asset Design Assignment Post 16 – Additional Notes (Campfire)
Grow a campfire out to a thriving township in Medieval Dynasty | Medieval,  Survival games, Medieval world
Medieval Dynasty Campfire Image, 2020
Stone Campfire - Old World - Rustic / Medieval
Stone Campfire – Old World – Rustic / Medieval Image, 2020

The style of my campfire is gonna be more based on the right reference image because that is the image that displays the campfire itself in the most detail. However I would like to take inspiration from aspects of the left image such as the cooking pot as this could add to the design of my model.

Final Campfire
Final Campfire Wireframe

To create the stones of the campfire, I used spheres that I edited using sculpting tools and the scale tool and then placed them in a circular shape. To create the logs for the campfire, I used cylinders which had half of the model deleted which required me to use the fill hole function to add a face to the empty place where the other half of the cylinder was. I then used sculpting tools again to deform the logs so that they would look somewhat realistic. The three wooden parts and the part holding the cooking pot are just simple cylinders that have been scaled. The actual cooking pot itself was also made using a cylinder which had the top half deleted. I scaled the pot to the shape that I wanted for the pot and using the extrude tool to thicken the pot. To create the handle I extrude from two edges on both sides of the pot and merged the vertices on the end of them with the respective ones on the other side of the handle. I then smoothed the pot so that would be less rigid and so it would actually look like a pot.

Final Campfire Textured

Substance Painter was used to texture this model. The Pebble material was applied to the rocks around the campfire and scaled so that it fully covered them. A Colour Layer was also applied to make the colour more like an actual rock colour with the texture. The logs and the wood sticks have a smart material called Wood Ship Hull Nordic applied to them. A smart material known as Fabric Burlap is applied to part that holds the cooking pot. The cooking pot is textured with the smart material: Steel Painted Rough Damaged.

3D Asset Design Assignment Post 15 – Additional Notes (Bench)
Oak Medieval Style Bench | Handmade Bespoke | Authentic 16th Century Style  Boarded Seating
Oak Medieval Style Bench Image, N/D
3D medieval bench model - TurboSquid 1394145
3D Medieval Bench Model Image, 2019

For my references for this model, I chose two very distinct benches so that I could pull inspiration from both of them for the different aspects of my model. The legs of the left image and the backrest design of the right image were the main parts of the images that I took inspiration from for my design.

Final Bench
Final Bench Wireframe

I started with a cube for this model which I used the scale tool and bevel tool on to create the seating part of the bench. I then extruded the bottom face of the ‘cube’ so that I could start making the bench legs. I used the multi-cut tool to allow me to scale down the extruded part to the width that I wanted the bench legs to be. The multi-cut tool was also used to add edges down the front of the legs so that I could use the bevel tool to add curves to the legs. Half of the part I was using to make the legs was deleted so that I could mirror the side I made changes to so I didn’t have to repeat the process of making the curves on every leg. After mirroring the bench leg that I had finished I used the boolean difference feature to cut a modified sphere hole in the bench leg part which created the gap between the two legs on a single side. To create the side rests and backrest of the bench, I extruded from some of the faces that were created when I used the bevel tool on the original cube. I then used modifier cylinders and the boolean difference feature again to create the design on the backrest and side rest. After this was done, I mirrored the completed half of the bench and the bench was complete.

Final Bench Textured

The texture for this model was created in Substance Painter. It was created using a smart material known as Wood Ship Hull Nordic.

3D Asset Design Assignment Post 14 – Additional Notes (Armour)
Medieval Armor (#1749) - Darksword Armory
Medieval Armor #1749, N/D
Blackened Ortwin Cuirass
Blackened Ortwin Cuirass Image, N/D

For the reference images for the armour, I went for quite simple pieces of chest armour as I didn’t want to go too outlandish with this model. I mainly wanted to see different designs on similar pieces of armour so I could incorporate parts of these designs onto my own 3D model armour piece.

Final Armour
Final Armour Wireframe

I started with a torus shape for this model and then deleted all but one section of faces to create the curve in the armour. I then used the multi-cut tool to cut this section in half and deleted one of these halves so I could mirror the model later. I extrude from one side of the model and used the move tool on the new vertices to start creating the shape of the side of the armour. I then used the mirror tool to duplicate the front of the armour to create the basis of the back. I used the move tool again to manipulate the shape of the back so that it didn’t have as much as a curve as the front. The boolean difference tool was then used to create the arm hole for the sides and I used the mirror tool again to create the other side of the model so that the full chest piece was created. I then used a combination of the move tool, multi-cut tool, extrude tool and merge to center function to add some details to the armour so that it wasn’t completely flat.

Using Substance Painter, I added a Steel smart material onto the armour model.

3D Asset Design Assignment Post 13 – Additional Notes (Tent)
Norman Tent
Norman Tent Image, N/D
Soldier Triangle Tent Image, N/D

These two reference images were used as a basis for my 3D tent model design. I mainly based my model on the left image but I did take some aspects from the right image though they were minor influences. The left design appealed to me more because I could use this tent model as a place to display most of the other models.

Final Tent
Final Tent Wireframe

I began this model by creating a cube and scaling two edges of the top face of the cube into each other to create a triangular prism shape. I then used the multi-cut tool to add an edge through the shape which allowed me to edit the shape. I then deleted the faces that I didn’t need for the final model and used the move tool to create the top part of the tent by moving one of the sides away from the other. After this I began using the extrude tool and continued to use the move tool to create and shape the rest of the model and added loop cuts to keep the shape of the model when I made it smooth.

Final Tent Textured

Substance Painter was used to texture this model. The tent has a smart material called Fabric Dobby Aged applied to it while the wooden parts holding up the tent has a different smart material applied to it known as Wood Beech Veined.

3D Asset Design Assignment Post 12 – Additional Notes (Anvil)
Anvil - Wikipedia
Anvil Image, N/D
Lucas Bori - Medieval Anvil
Anvil Image 2, N/D

These two images are the reference images I used for the anvil. I chose two different anvil designs to draw inspiration from so that I could use aspects from both of these anvils in my 3D model. I based the top of my anvil on the right image while I took inspiration from the bottom of the left anvil for my model.

Half Anvil
Half Anvil Wireframe

To create my anvil I first started with a cube and then used the multi-cut tool on one of the side faces to cut the face in half. I then extruded from the top half of the cut face and merged all four of the vertices on the extruded face to the center of them all which created one side of the anvil. I then used the move tool to change the shape a little and beveled the vertex that was created when the merge happened so that the anvil doesn’t have a sharp point. To create the bottom part of the anvil, I used modified spheres and the boolean difference tool to take parts out of the original cube to create the shape that I wanted. I also used the move tool to edit the shape by modify the position of some of the edges. The mirror tool was then used to mirror the model on the Z axis to create the full anvil.

Full Anvil
Full Anvil Wireframe

To texture the anvil I used Substance Painter. I used a smart material known as Steel Gun Matte for the entirety of the model.

Textured Anvil
3D Asset Design Assignment Post 11 – Additional Notes (Arrow Quiver)
Hand Made Medieval Belt Quiver | Etsy
Hand Made Medieval Belt Quiver Image, 2019
New batch of Medieval arrows - Album on Imgur
Medieval Arrows Image, 2017
Medieval LARP Quiver Back Quiver Brown Suede Archery Arrow Quiver:  Amazon.co.uk: Sports & Outdoors
Medieval LARP Quiver Back Quiver Brown Suede Archery Arrow Quiver Image, 2016

The above images are the reference images I chose to use to make the arrow quiver. I chose multiple images of quivers so I could decide what type of quiver that I wanted to make while also taking aspects of the different quivers to inform the design of mine. The arrow image I chose shows a very simple arrow design which I took inspiration from because the main focus of the model is the quiver.

Early Quiver
Early Quiver Wireframe
Untextured Quiver
Wireframe Quiver
Untextured Arrow

To make the quiver I started with a cylinder and used the extrude tool to allow me to move faces on the top of the cylinder down to hollow out the cylinder. I also increased the thickness of the cylinder so that it wasn’t extremely thin and so that it would look more sturdy. Using the multi-cut tool, I added edges to three areas of the cylinder that allowed me to manipulate the shape of the cylinder so that I could start to form the quiver shape that I was aiming for. I then made further adjustments using the multi-cut tool and the smooth feature to make the shape more defined and finally achieve the look I wanted. The arrow also was started using a cylinder that I scaled to make it the right size for an arrow that would fit into my quiver. I used the extrude tool to create the arrow tip and to create the arrow feathers at the top.

To texture the quiver I added a leather material that I thought best matched an arrow quiver but it looked a little too clean so I also added dirt to the texture. This made it seem like the quiver had actually seen some use. To texture the arrows I used a wood material on the shaft, a steel rust material on the arrow tip and a fabric material on the feathers.