Major Project 3: Ideas Development

Our original idea was to have the game start on the boat and for this murder mystery to be the tutorial for a game with multiple crimes to solve. However, pretty early we decided to downsize our idea so that it the game at least majorly took place on the boat. This allowed us to keep our scope pretty feasible to make in the time we have available.

I made a mind map of the gameplay mechanics we had ideas for at this stage. As these are implemented into the prototype or main project I will be able to determine how feasible these are to make. This allows me to make any adjustments to their intended implementation or replace them with a mechanic that can fulfil the same role. I can also determine any mechanics that aren’t necessary for our project.

To allow us to work on the prototype and later the full project as a team, I set up a GitHub Unreal Engine project. This allows us to work on separate computers while still contributing work to the same Unreal project. This saves time later in development as otherwise one of our team member’s would have to compile all the different parts of our project into one project which could prove quite tedious and mistakes could be made that only the respective team member’s could fix easily.

GitHub Example